"Risk it all!" That's the tagline for this new edition. In 5e, it was, "everything has a price." I think the design team must come up with a pithy sounding phrase and build mechanics around it. Wouldn't be my choice. But hey, we've reached part five of my assessment of Sixth World (6W) edition of …
Author: Michael
Shadowrun Sixth World, Part Four
Matrix The wireless world and the 'runners who manipulate it are often some of the most complex characters in any Shadowrun game. I know that one of the goals of the new edition was to try and improve the play-ability of the Matrix and hackers. To a certain extent, they did achieve this goal. Many …
Shadowrun Sixth World, Part Three
Magic! I want to clarify something. Shadowrun is a complex game. Personally, I think that a certain level of complexity is vital to the experience, considering that you have a game that wants to encompass near-future mercenaries and criminals with advanced technology while also maintaining the trappings of a full-fledged fantasy game. It's a balancing …
Shadowrun Sixth World, Part Two
Combat The combat system in Sixth World (6W) Edition does not resemble previous editions much at all. The changes are pervasive and make me wonder again about the amount of play testing behind the system. Aside: the tone of the writing in this book really bugged me. The book is clearly written as aimed at …
Shadowrun Sixth World, Part One
I got a copy of the core book for Sixth World from GenCon this year. So I've spent some time with it and, now that the PDF has been released, I thought I'd discuss it. There's a lot to take in so I'm devoting this whole week to my assessment of Shadowrun Sixth World (Edition). …
The Highest Paid GM in the Land
I was going to write about something else this week, but I came across another topic that caught my interest. This essay on Facebook compared sports as "played for fun" and "played for money" and then went on to discuss the idea of paying Game Masters for their time. I'll start by saying that I …
Player Determinism
The phenomenon of Player Determinism is a strange one to my mind. I’ve found this post the most difficult to write of the three despite it being the one I’m most passionate about. Perhaps that is the problem after all? As with previous posts, I want to start with a general defining of my terms …
Phase Two: The Rise of DM Determinism
In my last post (sorry for the delay), I wrote about how D&D – played as intended – is a very specific kind of game. I touched on the idea that D&D expects the DM to be the ultimate, but neutral, arbiter of the game. The DM breathes life into the spaces the PCs explore …
Approaching the Gaming Table
I’ve been away from the gaming table for three months now. Even though I’ve been following the development of Shadowrun Sixth Edition and working on a few design projects, this is the first time since I was eight years old that I’ve really been an outsider to tabletop gaming. Those three months – and my …
The End(s) of the Earth
I can’t play the Civilization games. Call it a mental block, but when I see the different culture groups taken entirely out of context is too much to get over because those cultures wouldn’t be what they are without their historical and geographical context. Simply making the Canadians good at diplomatic endeavors is just lazy. …