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Category: Diceless

Diceless to “Now with Dice”

On January 29, 2019January 29, 2019 By MichaelIn Diceless, Game DesignLeave a comment

So, a project that I've been working on for a while is finally coming to fruition. In the next couple of weeks I expect to run my first playtesting sessions of a new game I've created. I'll admit, the idea of doing it is kinda melting my brain - because I'll never actually be ready, …

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Changes in Attitudes: Dice and Play

On January 10, 2019January 10, 2019 By MichaelIn D&D, Diceless, Game DesignLeave a comment

I want to expand on some thinking I did after my post about Charisma checks. One of the things that I touched on was the concept of how the dice were used; specifically my comments about old school D&D play and the rulings vs. rules concept. One thing that is important to remember in that …

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Charisma = Backwards?

On January 3, 2019January 3, 2019 By MichaelIn D&D, Diceless, Game DesignLeave a comment

I recently came across the video - Charisma Checks in Dungeons and Dragons 5th Edition are TOTALLY BACKWARDS - from Taking20. I don't know much about the channel but they sometimes pop up in my Youtube recommendations and this one caught my eye. One of the really relevant sections starts at about 3:25 when he …

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Life Without Dice

On May 30, 2018May 30, 2018 By MichaelIn Diceless, Game Design1 Comment

Diceless games are hard. I've written about diceless games before - I love Amber DRPG - and explored other games that don't use dice (or cards, or any sort of randomizer). I tend to very much enjoy games without randomizers, without the disturbance of dice. I've tinkered with trying to create such a game several …

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