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Tag: design

Atheism and World Creation

On February 28, 2022 By MichaelIn Game Design, Writing About WritingLeave a comment

Hoo-boy. I'd like to acknowledge two things right off the bat. One, there is going to be some imprecision in terminology in this post because I am not making a philosophical argument about theism or atheism and so I'm not concerned with fine points of atheist vs. agnostic vs. whatever. That has its place but …

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Fallout RPG: Welp.

On August 6, 2021 By MichaelIn Fallout Tabletop RPGLeave a comment

So, I've gotten my notification that I'll be receiving my Fallout RPG stuff on Monday. It will be nice to get the items I ordered. And the PDF version of the book is now for sale on Drive Thru RPG. I have not received an update to my PDF - and I'm not spending another …

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Fallout Friday: Judging A Book By Its Errors

On July 23, 2021 By MichaelIn Fallout Tabletop RPG, UnreviewLeave a comment

My experiences with the Fallout RPG so far have been an interesting mixed bag. On the one hand, I've enjoyed the 2d20 system more than I expected. The core of the system is quite clean and easy to pick up. The combat rules are pretty straightforward. The give and take of player control over their …

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The Scope of History

On July 14, 2021 By MichaelIn Battletech, D&D, Geek Thoughts, Writing About WritingLeave a comment

Seriously… I do need to write about Fallout; so, I’m going to institute (see what I did there) Fallout Fridays for the foreseeable future. I just have other stuff on my mind. One of those things is worldbuilding. Specifically, history. I’m working on my own gaming world again – my little fantasy child that grew …

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Legends & Lore

On July 8, 2021 By MichaelIn D&D, Geek Thoughts, Writing About Writing1 Comment

I know I said I was going to be writing about Fallout - and I have some more content to come - but I've also been trying to work on another project involving a fantasy game and... well... I want to talk about mythology and religion. I'm a big proponent of internal consistency. It's a …

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Fallout RPG, A new series, Part One

On July 2, 2021 By MichaelIn Fallout Tabletop RPG, First Thoughts, Game DesignLeave a comment

So, I'm two sessions into my Fallout RPG campaign that I'm running. I'm going to start by saying that the "core" of the 2d20 system, the action point economy, and the flow of events in the course of play are all fun. But really, the point of this series is going to be exploring some …

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Writing the Wrong Game

On August 24, 2020 By MichaelIn Game Design, Geek Thoughts, Writing About WritingLeave a comment

We all have that vanity project, right? The one that gathers dust on our hard-drives and old notebooks – a personal RPG that we’ll finish someday. I have one. Actually, funny story, I’ve created two vanity project RPGs in the past… but the BIG one, the one that keeps getting away… that’s still out there, …

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Fantasy with Consequences

On August 5, 2020August 5, 2020 By MichaelIn Game Design, Geek ThoughtsLeave a comment

I have a problem. It’s a problem with fantasy, storytelling, and by extension, RPGs. I like consequences. This problem takes on a lot of forms. Character continuity, status quo issues, debates about agency and authority… and I’m sure more that I can’t even think of just now. But I’ve been playing some games, watching some …

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Experience is the Point

On March 3, 2020March 3, 2020 By MichaelIn Game DesignLeave a comment

I saw a post the other day that mentioned a D&D game where the DM awarded experience points, not for doing stuff, but for playing in line with your alignment. It was touted as a good idea. A comment pointed out the issue that alignment is often subjective. The OP replied with, "Make it Objective." …

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Rattling Around Town

On February 21, 2020 By MichaelIn D&D, Game Design1 Comment

One of the most fascinating parts of gaming for me is the places that players call home. I'm always drawn to the cities, towns, and villages that populate our game worlds. Some of these cities are famous in their own right - just look at how Waterdeep has taken on central importance in the Forgotten …

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