So, I really liked the new Matrix movie. I thought Resurrections was well-made and interesting. The first and second act were stronger than the third. And I only say that because the third act felt a bit like a victory lap at times (I'm okay with that, it just wasn't as compelling as the lead …
Tag: fun
Fallout RPG: Welp.
So, I've gotten my notification that I'll be receiving my Fallout RPG stuff on Monday. It will be nice to get the items I ordered. And the PDF version of the book is now for sale on Drive Thru RPG. I have not received an update to my PDF - and I'm not spending another …
The Scope of History
Seriously… I do need to write about Fallout; so, I’m going to institute (see what I did there) Fallout Fridays for the foreseeable future. I just have other stuff on my mind. One of those things is worldbuilding. Specifically, history. I’m working on my own gaming world again – my little fantasy child that grew …
Legends & Lore
I know I said I was going to be writing about Fallout - and I have some more content to come - but I've also been trying to work on another project involving a fantasy game and... well... I want to talk about mythology and religion. I'm a big proponent of internal consistency. It's a …
Fallout RPG, A new series, Part One
So, I'm two sessions into my Fallout RPG campaign that I'm running. I'm going to start by saying that the "core" of the 2d20 system, the action point economy, and the flow of events in the course of play are all fun. But really, the point of this series is going to be exploring some …
Writing the Wrong Game
We all have that vanity project, right? The one that gathers dust on our hard-drives and old notebooks – a personal RPG that we’ll finish someday. I have one. Actually, funny story, I’ve created two vanity project RPGs in the past… but the BIG one, the one that keeps getting away… that’s still out there, …
Taylor Swift; and the Most Important Story DC Ever Told
This one wanders around a bit but I’m here to make a point. It’s connected to my previous post about consequences (sorta) and it’s about how those consequences can make meaningful story. The greatest trick that Taylor Swift ever pulled was growing up. In an age of unrivaled consumerism, with an ever-churning pop culture industry …
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Fantasy with Consequences
I have a problem. It’s a problem with fantasy, storytelling, and by extension, RPGs. I like consequences. This problem takes on a lot of forms. Character continuity, status quo issues, debates about agency and authority… and I’m sure more that I can’t even think of just now. But I’ve been playing some games, watching some …
Rattling Around Town
One of the most fascinating parts of gaming for me is the places that players call home. I'm always drawn to the cities, towns, and villages that populate our game worlds. Some of these cities are famous in their own right - just look at how Waterdeep has taken on central importance in the Forgotten …
Magic (is stupid)
Magic, in most role playing games, is stupid. I don't really know how else to put it. Magic is a very complex subject and as it tends to be a power that allows its wielders to exert control over reality; it creates significant hurdles to achieve a balance between fun and fairness, play-ability and wonder. …