Deanna Troi – Most Important Star Trek Character?

I watched a video the other day about Barclay and how he might actually be the greatest hero of Star Trek. The video starts with this line, “You ever notice how emotionally stable most characters on Star Trek shows are?” Now, I don’t know that I think that Barclay or Troi are actually the most …

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Shadowrun Sixth World, Part Three

Magic! I want to clarify something. Shadowrun is a complex game. Personally, I think that a certain level of complexity is vital to the experience, considering that you have a game that wants to encompass near-future mercenaries and criminals with advanced technology while also maintaining the trappings of a full-fledged fantasy game. It's a balancing …

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Design is Serious, A Ramble

Strap in, I ran my first playtest last night… Design. It’s a simple word. These days, it’s a serious word. Put any other word together with design and it becomes serious business. Learning is fun. But use the term “instructional design” and watch people cringe. Visuals are fun, but Graphic Design evokes images of serious …

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Finite Worlds & the Escalation Mentality

I recently made the mistake of reading the Batman: Metal storyline. My review is straightforward; it was awful. But it got me further thinking about a problem that I have with storytelling in general. Mainly, I suppose, it would be fair to say – Serial Storytelling. Look at D&D. From the time of BECMI, the …

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