So, I finally got to read Unknown Armies, 1st edition. I'd heard so much about this game and how wondrous/screwed-up it was. I know it has big feels both on the fanboy and hater side. Honestly, while I thought had some really cool ideas; there was a lot that was mechanically odd and a lot …
Tag: gaming
“Quitting” Gaming
It has been a year and five months (to the day) since I quit gaming. It’s hard to quantify that statement because I didn’t completely leave the world of gaming behind. But I stopped gaming. I quit my weekly group, haven’t run or played anything – even a board game* – in that time. No …
Writing the Wrong Game
We all have that vanity project, right? The one that gathers dust on our hard-drives and old notebooks – a personal RPG that we’ll finish someday. I have one. Actually, funny story, I’ve created two vanity project RPGs in the past… but the BIG one, the one that keeps getting away… that’s still out there, …
Fantasy with Consequences
I have a problem. It’s a problem with fantasy, storytelling, and by extension, RPGs. I like consequences. This problem takes on a lot of forms. Character continuity, status quo issues, debates about agency and authority… and I’m sure more that I can’t even think of just now. But I’ve been playing some games, watching some …
Deanna Troi – Most Important Star Trek Character?
I watched a video the other day about Barclay and how he might actually be the greatest hero of Star Trek. The video starts with this line, “You ever notice how emotionally stable most characters on Star Trek shows are?” Now, I don’t know that I think that Barclay or Troi are actually the most …
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Magic (is stupid)
Magic, in most role playing games, is stupid. I don't really know how else to put it. Magic is a very complex subject and as it tends to be a power that allows its wielders to exert control over reality; it creates significant hurdles to achieve a balance between fun and fairness, play-ability and wonder. …
Shadowrun Sixth World, Part Three
Magic! I want to clarify something. Shadowrun is a complex game. Personally, I think that a certain level of complexity is vital to the experience, considering that you have a game that wants to encompass near-future mercenaries and criminals with advanced technology while also maintaining the trappings of a full-fledged fantasy game. It's a balancing …
The Highest Paid GM in the Land
I was going to write about something else this week, but I came across another topic that caught my interest. This essay on Facebook compared sports as "played for fun" and "played for money" and then went on to discuss the idea of paying Game Masters for their time. I'll start by saying that I …
Phase Two: The Rise of DM Determinism
In my last post (sorry for the delay), I wrote about how D&D – played as intended – is a very specific kind of game. I touched on the idea that D&D expects the DM to be the ultimate, but neutral, arbiter of the game. The DM breathes life into the spaces the PCs explore …
Design is Serious, A Ramble
Strap in, I ran my first playtest last night… Design. It’s a simple word. These days, it’s a serious word. Put any other word together with design and it becomes serious business. Learning is fun. But use the term “instructional design” and watch people cringe. Visuals are fun, but Graphic Design evokes images of serious …