So, I finally got to read Unknown Armies, 1st edition. I'd heard so much about this game and how wondrous/screwed-up it was. I know it has big feels both on the fanboy and hater side. Honestly, while I thought had some really cool ideas; there was a lot that was mechanically odd and a lot …
Tag: RPG
“Quitting” Gaming
It has been a year and five months (to the day) since I quit gaming. It’s hard to quantify that statement because I didn’t completely leave the world of gaming behind. But I stopped gaming. I quit my weekly group, haven’t run or played anything – even a board game* – in that time. No …
Writing the Wrong Game
We all have that vanity project, right? The one that gathers dust on our hard-drives and old notebooks – a personal RPG that we’ll finish someday. I have one. Actually, funny story, I’ve created two vanity project RPGs in the past… but the BIG one, the one that keeps getting away… that’s still out there, …
Taylor Swift; and the Most Important Story DC Ever Told
This one wanders around a bit but I’m here to make a point. It’s connected to my previous post about consequences (sorta) and it’s about how those consequences can make meaningful story. The greatest trick that Taylor Swift ever pulled was growing up. In an age of unrivaled consumerism, with an ever-churning pop culture industry …
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Fantasy with Consequences
I have a problem. It’s a problem with fantasy, storytelling, and by extension, RPGs. I like consequences. This problem takes on a lot of forms. Character continuity, status quo issues, debates about agency and authority… and I’m sure more that I can’t even think of just now. But I’ve been playing some games, watching some …
Experience is the Point
I saw a post the other day that mentioned a D&D game where the DM awarded experience points, not for doing stuff, but for playing in line with your alignment. It was touted as a good idea. A comment pointed out the issue that alignment is often subjective. The OP replied with, "Make it Objective." …
Rattling Around Town
One of the most fascinating parts of gaming for me is the places that players call home. I'm always drawn to the cities, towns, and villages that populate our game worlds. Some of these cities are famous in their own right - just look at how Waterdeep has taken on central importance in the Forgotten …
Magic (is stupid)
Magic, in most role playing games, is stupid. I don't really know how else to put it. Magic is a very complex subject and as it tends to be a power that allows its wielders to exert control over reality; it creates significant hurdles to achieve a balance between fun and fairness, play-ability and wonder. …
Shadowrun Sixth World, Part Four
Matrix The wireless world and the 'runners who manipulate it are often some of the most complex characters in any Shadowrun game. I know that one of the goals of the new edition was to try and improve the play-ability of the Matrix and hackers. To a certain extent, they did achieve this goal. Many …
Shadowrun Sixth World, Part Three
Magic! I want to clarify something. Shadowrun is a complex game. Personally, I think that a certain level of complexity is vital to the experience, considering that you have a game that wants to encompass near-future mercenaries and criminals with advanced technology while also maintaining the trappings of a full-fledged fantasy game. It's a balancing …